Sandra Cano is an electronic engineer and has completed a master’s degree in computer engineering. Also, she has received the PhD from the University of Cauca, Colombia in 2016. She received her degree in Doctor in Electronic Sciences from the same University in December 2016, working in hearing impaired, titled Methodology for designing serious games for children with cochlear implant “Metodología para el diseño de juegos serious para niños con implante coclear“. However, she worked with children with cochlear implants and children whose communication is sign language, where she developed a methodology for designing serious games for deaf children called MECONSESIS.
She has been working in university educational issues in the Superior School of engineering in Multimedia program, University of San Buenaventura Cali, from 2015/06 to 2019. Now she is teacher in the school of computer engineering at Pontificia Universidad Católica Valparaiso, Chile. In 2002, she obtained an AECID scholarship for a research stay at the school of electronics of the university of Bilbao (Spain). She designed a board and system of data acquisition using microcontroller Microchip 16F877. Also, she was working with Altera, LabView and Matlab. Also at the undergraduate level, she belonged to educational robotics groups, in the project Design and implementation of the software and interface for the manipulation of the didactic mobile robot MOVIT 961 WAOII from a PC.
- Diploma in mental health and psychiatry – Universidad Autónoma de Chile (2021)
- Diploma in training in play and creativity for early childhood early childhood- Universidad San Buenaventura de Cali (Colombia) (2018)
- Telematics specialist – Universidad Autónoma de Occidente Cali – Universidad del Cauca (2008)
For twelve years, she worked in a private enterprise as webmaster, analyst, web developer and web and mobile developer and consultant. She has participated in I+D+i projects national and international.
Research Fields: Human-Computer Interaction (HCI), Human- Robot Interaction (HRI) and Emotions.
Contact: firstname.lastname@example.org, email@example.com
- Atlas Elseiver Award with the article “Digital Transformation to support literacy teaching to deaf children: from storytelling to digital interactive storytelling” [https://www.elsevier.com/connect/atlas/a-digital-storytelling-app-for-the-deaf] , 26 – sept 2019
- Award in Research “Guillermo de Ockham” 2019-2, in the category award of product with the great social impact, 26- sept 2019
- 2017: Université d’Illes Balears. Working Designing Interactive Experiences for People with Special Needs . (Spain)
- 2018: Universidad de Zaragoza – Teruel. Working in Analysis of Emotions in Physiological Signals in Thinking Computational. (Spain)
- 2019: Universidad Autónoma de Manizales with Research Group in Neuro-Learning. Working in the Study of EEG signals with ERP, Eye-Tracker and Cognitive-Emotional Processes. Neurophysiology Laboratory. (Colombia)
TRUNK OF MEMORIES is a physical and digital interface to interact with a pervasive game for elderly.
Today, this project is being developed with the university of Granada (Spain).
SKILL-COMP, is a physical and digital interface to interact with a video game through a set of instructions where the player must give instructions for the movement of a character. This interactive system was created for the development of computational thinking skills for elementary school children.
This prototype has two versions. Now i’m finishing the version 2.0 with RFID Cards and IoT. The game is developed in Unity.
This project was developed with students of University of San Buenaventura Cali.
Sandoval, D. F., Lara, M. J., & Cano, S. (2018). Hacia el diseño de un Sistema Interactivo basado en Interacción Tangible como apoyo al desarrollo de competencias del pensamiento computacional para niños en aulas regulares entre 9 a 10 años. Publicaciones E Investigación, 12(2), 11–22. https://doi.org/10.22490/25394088.2964
This project includes the participatory design, which can help to design centered in the user needs, as children with hearing impairment. This project was developed with students of design at University Unicauca (Colombia)- Year: 2016
Cano, S., Collazos, C.A., Flórez Aristizábal, L., Gonzalez, C.S., & Moreira, F. (2017). Towards a methodology for user experience assessment of serious games with children with Cochlear Implants. Telematics and Informatics, 35(4), 993-1004. doi: 10.1016/j.tele.2017.09.011
ROBOTS FOR EDUCATION
CLIQUI is a project to develop STEAM skills for children. Actually, it is designing a methodology to teach STEAM skills using CLIQUI robot. Cliqui is a low-cost robot where children can build and program Cliqui. The robot is made with 3D printed and with the concept DIY.
Website | Github
ROBOTS FOR SOCIAL-EMOTIONAL SKILLS
SARWY (Social Assistive Robot With You) is a project which is building a social robot for children with ASD. The main objective is to design a social robot using open-source robotic platforms. The design of the social robot will be focused on supporting therapies for children with ASD.
Cano S, González CS, Gil-Iranzo RM, Albiol-Pérez S. Affective Communication for Socially Assistive Robots (SARs) for Children with Autism Spectrum Disorder: A Systematic Review. Sensors (Basel). 2021 Jul 30;21(15):5166. doi: 10.3390/s21155166. PMID: 34372402; PMCID: PMC8347754.
WAWY (We Are With You) is a bot centered in mental health for students of higher school. It is project working with University of San Buenaventura Cali (Colombia).
This virtual assistant is developed with RASA framework.