About me

Sandra Cano is  an electronic engineer and has completed a master’s degree in computer engineering. Also, she has received the PhD from the University of Cauca, Colombia in  2016. She received her degree in Doctor in Electronic Sciences from the same University in December 2016, working in hearing impaired, titled Methodology for designing serious games for children with cochlear implant “Metodología para el diseño de juegos serious para niños con implante coclear”. However, she worked with children with cochlear implants and children whose communication is sign language, where she developed a methodology for designing serious games for deaf children called MECONESIS.

She has been working in university educational issues in the Superior School of engineering in Multimedia program, University of San Buenaventura Cali, from 2015/06  to 2019. Now she is teacher in the school of computer engineering  at Pontificia Universidad Católica Valparaiso, Chile. In 2002,  she obtained an AECID scholarship for a research stay at the school of electronics of the university of Bilbao (Spain). She designed a board and system of data acquisition using microcontroller Microchip 16F876. Also, she was working with Altera, LabView and Matlab. Also at the undergraduate level, she belonged to educational robotics groups.

+ Studies 

  • Diploma in mental health and psychiatry  – Universidad Autónoma de Chile (2021)
  • Diploma in training in play and creativity for early childhood early childhood- Universidad San Buenaventura de Cali (Colombia) (2018)
  • Telematics specialist – Universidad Autónoma de Occidente Cali – Universidad del Cauca (2008)

For twelve years, she worked in a private enterprise as webmaster, analyst, web developer and web and mobile developer and consultant. She has participated in  I+D+i projects national and international.

Research Fields: Human-Computer Interaction (HCI), Human- Robot Interaction (HRI) and Emotions.

Contact:  sandra.cano@gmail.com, sandra.cano@pucv.cl

 

Awards

  • Atlas Elseiver Award with the article “Digital Transformation to support literacy teaching to deaf children: from storytelling to digital interactive storytelling”   [https://www.elsevier.com/connect/atlas/a-digital-storytelling-app-for-the-deaf] , 26 – sept 2019
  • Award in Research “Guillermo de Ockham” 2019-2, in  the category award of product with the great social impact, 26- sept 2019

Research stays (Post-doctoral)

  • 2017: Université d’Illes Balears. Working Designing Interactive Experiences for People with Special Needs . (Spain)
  • 2018: Universidad de Zaragoza – Teruel. Working in Analysis of Emotions in Physiological Signals in Thinking Computational. (Spain)
  • 2019: Universidad Autónoma de Manizales with Research Group in Neuro-Learning. Working in the Study of EEG signals with ERP, Eye-Tracker and Cognitive-Emotional Processes.  Neurophysiology Laboratory. (Colombia)

ROBOTS FOR EDUCATION

CLIQUI  is a project to develop STEAM skills for children. Actually, it is designing a methodology to teach STEAM skills using cliqui robot. Cliqui is a low-cost robot where children can build and program Cliqui. The robot is made with 3D printed.

Website | Github

 

 

 

ROBOTS FOR SOCIAL-EMOTIONAL SKILLS

SARWY (Social Assistive Robot With You) is a project which is building a social robot for children with ASD. The main objective is to design a social robot using open-source robotic platforms. The design of the social robot will be focused on supporting therapies for children with ASD.

WAWY (We Are With You) is a bot centered in mental health for students of higher school. It is project working with University of San Buenaventura Cali (Colombia)

 

Website

 

 

 

 

 

 

 

TEACHING

Some  courses  assigned.